Join George Maestri for an in-depth discussion in this video Working with foot placement: Narrow steps, part of Character Animation: Locomotion.
…Now that we understand the basics of walking, let's go ahead…and modify an existing walk to give it more character and personality.…Now, there's several ways to do this.…One, is to simply effect the footsteps of the…walk, in other words, effect where the character is stepping…and that will affect the weight and balance of the…character and give the walk a little bit more personality.…So here we have a basic walk.…Let's go ahead and play this.…As you can see it's just a standard, generic walk.…
And let's go ahead and start modifying this.…If you looked at the character from the front, you…can see that her feet are pretty much hip width apart.…So if we want, we can basically bring those feet in.…And that will give her a little bit more hip motion and give her more of what's…called a runway walk which is kind of how…models walk down the runway when showing off clothes.…So let's go ahead and start by giving her a center line that we can use as a guide.…And let's just play with the feet.…
I'm going to select this left foot here.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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