From the course: Cinema 4D R19 Essentials: VFX

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Working with GI and AO

Working with GI and AO - CINEMA 4D Tutorial

From the course: Cinema 4D R19 Essentials: VFX

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Working with GI and AO

- [Instructor] The light that comes directly from a light source is called direct illumination. In the real world light bounces and is reflected by surfaces, and colored light transfers from one surface to another producing indirect illumination. As we know lights in Cinema 4D do not bounce and so we can use a render effect called Global Illumination or GI, to simulate indirect illumination. This will add more photorealistic lighting to the 3D scenes we create. However, such images are computationally more expensive and consequently much slower to generate. So as GIs a render effect, we need to open our render settings and enable it. So we'll come over to here and open up the render settings choose Effect, Global Illumination. There are numerous combinations of settings which will yield different results and have dramatic effects on render times. Now I cover working with Global Illumination in more detail in Cinema 4D R18 Essential Training Product Visualization and Design. For now…

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