From the course: Cinema 4D: X-Particles and Redshift Techniques

Workflow tips

From the course: Cinema 4D: X-Particles and Redshift Techniques

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Workflow tips

- [Instructor] Having a solid workspace set up for once we get into rendering with Redshift will help a lot so that you can visualize every step of the way. Let's go and build out a workspace. We just have our standard Cinema 4D startup workspace right now, and I'm going to start moving around some of these panels and getting some things in here that I really want to be able to look at. First thing I'm going to do, is going close out my coordinates manager, not really going to need that later on. I'm also not going to need my content browser. My structure. I'm going to move my layers up to my objects panel here. And now, for when we're visualizing Redshift we'll need two new windows. The first one is the Redshift render view. Going to go ahead and pull that up under the Redshift menu, and then dock it right next to my Cinema 4D view panel. This way, I can see what I'm doing both in the viewer and in the render view at the same time. Another quick note is that the render view will not actually take effect to scene changes unless this Cinema 4D viewer panel is actually up and in front of everything else. The next thing I want to do is add my Redshift shader graphs so I can see what I'm doing with my materials. So, we come up to the Redshift menu, come down to the shader graph editor. And then I'm just going to dock this right next to my materials list. And I'm also going to change my materials window over here to a list, as opposed to the standard material icons, just by clicking on material list. Now, if I go and create a Redshift material, you can see that our shader graph is getting a little small and quite dense as far as all the information that we're looking at. What I want to do is adjust my Redshift shader attributes section so that it actually pops up over in my attributes window here. We do that by going to our Cinema 4D preferences, coming down to the renderer section under Redshift, and there's a user interface section down here and we just need to check, use global editor for shader node attributes. Once we click that, we'll need to restart Cinema 4D in order for that change to take effect. So, I'm going to go and do that right now. All right, and now with Cinema 4D opened back up, we can see that our attributes for our shader are now over here in the attributes window, just like I wanted. This gives us a lot more room to play around with our nodes and makes sure that we can see everything that we're doing and need to grab. So, now that we've got our Redshift render view setup going, we can go ahead and save this as a preset by coming to the window menu, customization, save layout as. And I'm just going to title this, "Redshift," and my initials. And now we have that layout available in our layout quick menu up here for whenever we want to open it up. I hope you found that helpful and I will go ahead and include this particular layout in the exercise files so you can download it, as well.

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