In order to import Adobe Illustrator artwork into CINEMA 4D there are some key considerations to heed in order to be successful. In this video, learn the correct workflow for preparing Illustrator file for use in CINEMA 4D.
- [Instructor] Some of you will be more used to creating splines and shapes in Adobe Illustrator. So, we've just jumped away from Cinema 4D for a moment to talk about how we work with splines coming from Illustrator. There's some things we need to consider when we prepare Illustrator files for use in Cinema 4D. So, let's take a look. First thing is to make sure your text has been converted to outlines. And if you just click on the word sport, and come over to the layers panel, and just toggle these buttons, drop those down, we can see these are all individual parts.
So that's all good, and the same with the H. Just twirl those back up. Next thing is to look for any parts and remove those. So if I press cmd + ; yeah, we've got some parts there, so we can try to find out where they are. I happen to know they're here in the Guides, in the plus layer, so I can delete a guide, and also, if you can't find them, just right-click and make sure Lock Guides is unchecked, then you can select them, and just delete them, and that's got rid of all the guides in our file.
The next thing to do is to make sure that the 00 points, which are usually in the top left, are in the center of the artboard. So, if you can't see your rulers, just press cmd + r, and just toggle them like so. And now, we can come over to the left here, click, and you'll see this cross hair up here, and if we drag out, we are going to then use these handy little guides to center up the 00 points on the artboard. That should be in the right place, but I never really trust it, so I choose to select all my artwork with cmd + A, and then I'm gonna go over to Window, if you can't see it, find the Transform panel, and we are slightly off.
So I'm just gonna zero this out, and then just press return, and you can also come over to here, and change the values there as well. So, with our text, make sure that it's converted to outlines, our guides removed, and our artwork centered with the 00 point in the middle of the artboard. The final thing you need to do is save a copy. I'm gonna save a copy and I'm just going to name this _ai8, and you'll see why, 'cause when I save it, the most vital thing is to change the version to Illustrator 8, and press OK, you can ignore these warnings, just OK those, and now we have our logo prepared, and in a format that we can import into Cinema 4D.
- Setting up scenes
- Modeling with splines
- Using Illustrator files in C4D
- Extruding depth and detail
- Animating in the Timeline
- Creating clones
- Using effectors
- Lighting motion graphics
- Applying materials
- Creating animated materials
- Compositing multipass renders with After Effects and C4D
- Rendering motion graphics in C4D
Skill Level Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
1. What Are Motion Graphics?
2. Setting Up a Project for Motion Graphics
3. Working with Splines
4. Working with the Timeline
5. The Power of MoGraph
6. Lighting for Motion Graphics
7. Materials for Motion Graphics
8. Rendering and Compositing for Motion Graphics
9. Motion Graphics Challenge
Next steps1m 18s
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