- In this movie, we're going to take a look at falloff…when speaking about lighting…and why it's pretty important to be familiar with it…and to know why and when to use it.…I have a light here up top,…or actually, at the bottom, that has falloff activated.…I have another light up top with no falloff.…Now think about a lamp that you may have in your house.…The light intensity near the lamp is obviously much greater…than the light intensity, let's say,…on the other side of the room.…
There's a natural decay to that light.…Well, in Cinema 4D, we have to tell the light to do that.…Now, if I press COMMAND + R and render,…you can clearly see what's going on here.…This light is very, very bright out here…while our light that we have down here…falls off much faster.…So let's look at our view…and let's take a look at how we're going to set that up.…Okay, so here's a light with no falloff.…Okay, let's make sure we have…our interactive render region turned on…so we can see what's going on here.…
If we select the Details tab of the light…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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