CINEMA 4D Release 19 has some fantastic new features. In this video, join Andy Needham for a brief overview of ProRender and PBR Workflow, updates to MoGraph, the Motion Tracker, the enhanced viewport, and workflow tools for scene management.
- [Instructor] Amongst the whole host of improvements in Cinema 4D R19, we now have Radeon ProRender, a physically-based GP renderer that works on Mac and PC, taking advantage of OpenCL standards. With this comes a physically-based rendering workflow. We have specific lights and materials for creating physically-based renderers. The viewport has been improved with the addition of screen-space local reflections and depth of field. We can now produce better looking OpenGeo hardware previews than before.
And with the new media core, modern video and audio formats can be imported, played back in the viewport, and exported. The Voronoi Fracture Object has been vastly updated and the improvements are truly fantastic. The sound effector has been rewritten to make creating audio reactive music visualizations a fun, intuitive process. Two new generator objects are designed to improve workflow and viewport performance. The polygon reduction object and the level of detail object work hand in hand.
There are new modifier keys for inserting objects into the hierarchy enabling complex hierarchies to be built in less time. And a brand new Noise Falloff to produce some unique and stunning effects. The motion tracker has received several improvements, most notably, scene reconstruction. And finally, we'll take a look at the spherical camera if you're using Cinema 4D for VR creation, then this will be very exciting. There's a lot to cover, so let's get to it.
- Working with ProRender
- Improved viewport reflections
- Working with DOF in the viewport
- Voronoi Fracture
- New modifier keys for creating objects
- Improvements to the Motion Tracker object
- Working with Scene Reconstruction
- Using the Spherical camera for VR output