Join Donovan Keith for an in-depth discussion in this video What you should know before watching this course, part of Cinema 4D: Digital Product Photography.
Digital product photography with Cinema 4D is an intermediate level course, which means that I assume you have a basic understanding of how Cinema 4D works. If you have little to no experience with Cinema 4D, I highly recommend that you start with the Cinema 4D Essentials course by Rob Garrott. In it, Rob gives you a clear introduction to all of the key concepts, and tools you'll need to start working in 3D. Once you have a good grasp of the basics of Cinema 4D, you should be able to complete this project base course. However, if you're curious to learn more about the whys of what we're doing, you can explore some of these other courses I've created.
Primitive and Spline Modeling in Cinema 4D goes over in extreme detail how to go about looking at an object, breaking it down into its components, and rebuilding them using the spline modeling tools available to you in Cinema 4D. Creating Materials in Cinema 4D helps you to look at the surface properties of objects in the real world. And figure out how light affects them, and how to take that information, and use it to create realistic versions of those same materials inside of Cinema 4D. Lastly, my Studio Lighting in Cinema 4D course will go over the principles behind the lighting setup that we use in this particular project, and also give you ideas for different ways that you can approach your product lighting.
But really, the only thing that you need before you start this course, is a desire to learn, and maybe a computer with Cinema 4D installed.