Digital product photography with Cinema 4D is an intermediate level course, which means that I assume you have a basic understanding of how Cinema 4D works. If you have little to no experience with Cinema 4D, I highly recommend that you start with the Cinema 4D Essentials course by Rob Garrott. In it, Rob gives you a clear introduction to all of the key concepts, and tools you'll need to start working in 3D. Once you have a good grasp of the basics of Cinema 4D, you should be able to complete this project base course. However, if you're curious to learn more about the whys of what we're doing, you can explore some of these other courses I've created.
Primitive and Spline Modeling in Cinema 4D goes over in extreme detail how to go about looking at an object, breaking it down into its components, and rebuilding them using the spline modeling tools available to you in Cinema 4D. Creating Materials in Cinema 4D helps you to look at the surface properties of objects in the real world. And figure out how light affects them, and how to take that information, and use it to create realistic versions of those same materials inside of Cinema 4D. Lastly, my Studio Lighting in Cinema 4D course will go over the principles behind the lighting setup that we use in this particular project, and also give you ideas for different ways that you can approach your product lighting.
But really, the only thing that you need before you start this course, is a desire to learn, and maybe a computer with Cinema 4D installed.
Author
Released
8/4/2014Skill Level Intermediate
Duration
Views
Related Courses
-
Production Rendering Techniques in Cinema 4D
with Donovan Keith2h 21m Intermediate -
Cinema 4D: Studio Lighting
with Donovan Keith1h 37m Intermediate -
Cinema 4D: Creating Materials
with Donovan Keith2h 4m Intermediate -
Primitive and Spline Modeling in Cinema 4D
with Donovan Keith2h 53m Intermediate
-
Introduction
-
Welcome57s
-
-
1. Modeling the Bottle
-
Preparing reference images5m 36s
-
Adjusting edge weights2m 30s
-
Modeling the liquid4m 29s
-
-
2. Environment and Layout
-
Creating a basic studio3m 50s
-
Laying out our shot3m 50s
-
3. Texturing the Bottle
-
4. Lighting
-
5. Rendering and Compositing
-
Conclusion
-
Next steps37s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: What you should know before watching this course