Materials in CINEMA 4D are made by mixing different channels, where each channel contributes to the quality of the material. In this video, learn about the common channels for creating materials.
- [Instructor] Let's turn our attention to materials.…Alongside lighting,…materials can be one of the most challenging aspects…of working in 3D…because this is where you can transform a model…from good to great.…By the same token, a great-looking model…can be marred by poor lighting and materials.…Materials are stored here in the material manager…and can be created by coming over to here…and choosing create new material,…or if your focus is in the area here,…you can press command N and that will create a new material,…which I don't do.…
And my favorite method is just a double click into this area…and that also creates a new material.…So the material attributes are over here…in the attribute manger,…but there's also another way of viewing them…and it's my preferred method…because especially when the screen real-estate…is at a premium, we can just double-click onto the material…and it'll open up a material editor window,…which we can then have a look at what makes up a material.…So, materials are made up of channels.…
Author
Released
1/31/2017This is an introductory course, but if you're brand new to C4D, check out CINEMA 4D R18 Essential Training: The Basics. In that course, instructor Andy Needham starts from the very beginning, introducing you to the interface and other basic concepts to help you understand what C4D is and how it functions.
- Modeling with splines
- Creating and applying materials
- Determining which renderer to use
- Adding a camera
- Changing camera settings
- Adding depth of field
- Creating and manipulating light sources
- Creating a simple photographic studio
- Using ambient occlusion
- Setting up multipass renders
- Creating takes and using overrides
- Color correction using mattes
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 3s
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1. Product Visualization
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Examples of work3m 19s
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Big picture concepts4m 50s
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2. Working with Models
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Understanding the hierarchy5m 20s
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Manipulating models4m 21s
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Importing models4m 2s
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3. Materials and Textures
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Bumpy materials5m 18s
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Luminous materials3m 45s
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Reflective materials3m 58s
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Refractive materials4m 11s
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Modifying existing materials8m 32s
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4. Rendering Basics
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What is rendering?2m 55s
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Basic render settings5m 19s
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5. Working with Cameras
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Adding a camera4m 39s
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Changing camera settings3m 7s
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Adding depth of field11m 54s
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6. Lighting Environments and Global Illumination
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What is Global Illumination?2m 56s
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Global Illumination settings8m 16s
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Lighting with HDRIs11m 19s
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Polygonal lighting5m 44s
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Using ambient occlusion4m 8s
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GI and AO tips and tricks10m 27s
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7. Setting Up Multipass Renders and Takes
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What is multipass rendering?2m 28s
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Render takes using tokens4m 16s
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8. Adding Finishing Touches
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Compositing mutipass renders2m 58s
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9. Challenge
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Challenge overview2m 45s
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Solution: Compositing9m 41s
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Conclusion
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Next steps1m 15s
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Video: What are materials and textures?