From the course: Cinema 4D Rendering Tips for NUKE

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What are the advantages and why?

What are the advantages and why?

From the course: Cinema 4D Rendering Tips for NUKE

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What are the advantages and why?

- In this short movie, we're going to quickly discuss creating custom RGB mattes, or buffers as an alternate to Cinema 4D's Object Buffer System. There are a few reasons I like to create my own mattes when working in a compositing pipeline. The first is efficiency. Let's take a look at this simple scene with three cubes. Now, more often than not, if you wanted a matte or a buffer for each cube, you would use three compositing tags. So, let's click on our first cube, right click, Cinema 4D Tags, Compositing, Buffer number 1, right. So, I'll control click, drag that down, set that to Buffer number 2 control click, drag that down, set that to Buffer number 3. Now you would render these when you render your main Beauty Pass or all of your other passes and they would render out as separate images that you could use in your compositing application, right? So, we take a look at it here. Object one, two, and three, right? So those are three separate files, three separate images. By utilizing…

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