Radeon ProRender is a physically-based rendering engine which—despite being in its infancy—can produce some pretty impressive results. In this video, learn how MAXON have laid the foundations for the future of rendering CINEMA 4D with a renderer that is capable of using both the CPU and GPU on both Mac and PC.
- [Instructor] Radeon ProRender is a physically based rendering engine which, despite being in its infancy, can produce some pretty impressive results. So here we are on the Maxon website and we're looking at some images that have been rendered using ProRender. ProRender is built on OpenCL and allows for multiple platforms to take advantage of both GPU and CPU hardware. On Mac, AMD cards are supported while on Windows both Nvidia and AMD cards are supported.
As it's still early days for ProRender and not everything in C4D is supported but Maxon have laid the foundations for the future and will only improve on this renderer in future releases. So that we can become familiar with using ProRender, in the next movie we'll dive into cinema 4D and look at how we set up our workspace to get started.
- Working with ProRender
- Improved viewport reflections
- Working with DOF in the viewport
- Voronoi Fracture
- New modifier keys for creating objects
- Improvements to the Motion Tracker object
- Working with Scene Reconstruction
- Using the Spherical camera for VR output