- In this movie, we're going to discuss…what exactly the compositing workflow is.…If you ask me,…the compositing workflow is all about making decisions.…Decisions based on the following questions.…Now these are just some questions,…by no means are they all the questions…that's going to be on a per project,…sometimes even per shot basis.…But overall, here are the questions…that I typically ask myself when I'm working on a project.…How much flexibility am I going to need…later in the process?…And the follow up question to that is usually,…well, why do I need that flexibility?…If I'm working with a client,…what is their review process going to be?…That could greatly affect how much flexibility I need later.…
Also, how much render time do I have…versus how much compositing time?…Compositing time is usually a lot faster…and you can make certain changes,…almost instantaneously, inside of the compositing package…as opposed to going back into 3D…and rendering those changes.…How much of my look development can I move into compositing?…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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