Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
- Hi, I'm Rob Garrott. Welcome to Cinema 4D Essentials, Materials, Textures and Lights. Creating and animating 3D objects is really only part of the process. How you light and texture your objects has a huge impact on how your audience perceives your objects in your scene and how they feel when they look at your images. First, well create materials in the material editor, examine the components of materials, and look at how to apply them to the objects in your scene. Then, we'll look at how light behaves in the 3D world, and how different light types give you control over your scene.
Lastly, we'' see how the C40 Module Body Paint can be used to paint color directly on the surfaces of your objects. So let's get started with Cinema 4D Essentials Materials, Textures, And Lights.
- Understanding material channels
- Applying materials via projection
- Limiting materials with selection tags
- Texturing type
- Using Falloff to limit the effects of lights
- Working with visible or volumetric light
- Painting on objects and textures with brushes in BodyPaint
- Hiding seams with projection painting