Join Craig Whitaker for an in-depth discussion in this video Volumetric lighting, part of Cinema 4D R17 Essential Training.
- In this movie we're going to take a look at creating…visible and volumetric light in Cinema 4D.…Now when I first started learning how to use 3D…I thought this was so cool so hopefully you do too.…In this scene I have a Plane functioning as my ground,…I have a Cube, a Spotlight and then a Light Target, okay?…So if we click on the Light and select General,…we see Visible Light is set to None.…Now I'm going to go ahead and turn on the…Interactive Render Region here so we can see what happens.…
Let's get this out here. Okay.…So if I select Visible Light and select Visible…and just let go, watch what happens, okay?…So we have that smoky cone of five that you can…imagine seeing in like a dark room or a dark theater.…I think that's really cool.…Now there's a lot of different things we can do to change…the quality and intensity of the visible light source.…So if we click on the Visibility tab,…a lot of these things are set to default…and that's personally how I keep them when I'm working.…The Use Falloff checkbox,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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