From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
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Using spline snapping - CINEMA 4D Tutorial
From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
Using spline snapping
- We've seen how to use masks and the grab tool and various other tool to create these deformations in our higher definition model. Now, we're gonna move on to show you how you can use spline snapping to add further detail. Let's just dive in. I've already created some splines for us to use as guides in this case and I've actually also created some cameras to use and that is because the way this spline snapping guide issue works is essentially it's camera dependent. So, wherever your view is that's gonna be effectively projected onto the model as far as what you model. So, let us go start with this spline mask camera and what I've done is created a spline mask spline and that is Cinema's version of spline booleans. Like the spline mask object is the equivalent for splines as the boolean object is for geometry in Cinema. So, by nesting them you can combine multiple shapes since you can actually only combine or subtract two splines in one spline mask but you can use a spline mask object…
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