- In this movie, we're gonna take a look at…creating controls that allow one object…to control the animation of a second object.…Let's take a look.…First I'll make a cube,…and we'll just move it here to like -500.…Okay?…And then we'll make a cylinder, let's say.…And just make that a bit bigger as well.…
And be on the keyboard so I can see everything.…Okay.…Now we're gonna create what's called…a set driven key.…And what that means is…the animation of one of the attributes on the cube…will drive related animation on the cylinder.…So if I select the cube,…and let's say we're gonna move the cube up and down.…Right?…Well as we move this up and down…the cylinder can go back and forth, right?…So let's set a key frame on the Y axis…of the cube.…
So right click, we're going to go to Expressions,…Set Driver.…Okay?…Now we're going to go to Cylinder,…we'll go to Z,…Expressions, Set Driven Relative.…Relative is because we don't want it to be…a one to one relationship,…or a one to one ratio.…Now if we go to the cube and move it on the Y axis,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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