From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
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Using masks to create hard surface transitions - CINEMA 4D Tutorial
From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
Using masks to create hard surface transitions
- One thing we have not discussed yet is the Mask Tools in the Sculpting Tool Set. If you're familiar with Photoshop or After Effects or probably most editing, composting, drawing programs, you're probably familiar with the concept of masks, so there's probably not a lot of need to go into what they do and what they don't do. In the context of sculpting, they can be used for a couple purposes. One thing is the traditional one you're familiar with, which is, simply, to protect the area of your work that you don't want to affect with another tool, so in that respect it can be useful to employ at lower subdivision levels. So for to go down... I have five levels here, so I just took it down to level one, and let's see what happens when we do some masking here. I'm just going to use Line Mode and get a bigger brush size. Say we wanted to do something along the surface of this wing. So you can see what happens when you have this few polygons. Let me go back to Quick Shading Lines, and you…
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Contents
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Learning the importance of working low to high5m 14s
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(Locked)
Using Sculpt Symmetry3m 29s
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(Locked)
Exploring form with the Grab brush3m 19s
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Building mass with the Pull and Wax brushes5m 11s
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(Locked)
Checking out the Wax brush2m 48s
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Exploring the Scrape and Fill brushes2m 37s
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Working with the Pinch brush2m 30s
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Using the Flatten brush5m 10s
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Sculpting layers and using Erase4m 19s
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Using masks to create hard surface transitions6m 27s
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Modeling session16m 8s
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