Join Donovan Keith for an in-depth discussion in this video Using lights with gobos to draw focus, part of Cinema 4D: Studio Lighting.
In this video we'll use a light with a Gobo also known as a cookie in order to draw the viewers focus towards the subject of our scene. If you're trying to draw your viewers eye to a specific point high value, lots of contrast lots of saturation. Or, or strong linear elements can really help to do that. In this scene, we've got a good example of high contrast. As well as some strong lines that are leading the viewer towards our tea pot and the wall that sits behind it. Now in order to create this look ourselves, we're going to need to import something from our Studio Lighting kit.
I'm going to go to File > Merge Objects. And then we locate our studio lighting kit. Go to the modifiers folder and find the Gothic Window Gobo and go ahead and open that up. Don't worry about following along with me right now. I just want to show you what a gobo looks like. Here is our gothic window gobo in its own scene. Its a light source, and a single polygon that's been mapped with a semi-transparent texture.
The light is shooting through this gobo, and then its going to cast a shadow in the shape of the nontransparent areas. Back to our scene, how do we focus a light like this? Well, I suppose we could go into our four way view and try and position the light source and roughly focus it which would work pretty well. Or I'd like to introduce you to a new technique. First turn on your interactive render region in your perspective view. So click in your perspective view. And hit Option or Alt+R.
And that's going to give you an interactive render of your scene. It's important for us to always be looking through our preview monitor here. So, we can get a sense of what the final scene looks like as we layout our lights. Next, let's go ahead and open up a new viewport. Go to Window > New View Panel. We're going to use this view port to look through the light's perspective. I'm going to select my Gothic window, Gobo, and I'm going to go to Cameras > Set Active Object as Camera.
I can now see through my Gobo, and I can use my viewport tools in order to better place my light. I'm going to just zoom out to make this appear larger on my scene. I can move up and if I want I can even rotate this. It's going to be a little difficult to rotate the view with this Gobo here, so I can temporarily hide it by double clicking on it's preview dot here. I can then rotate this light source around my subject by holding down the Option key, clicking on my subject, and dragging around.
I'm just going to rotate so I'm looking at it a little bit more head on. My goal is to get a large swath of light along the back wall. If I zoom out, my light source is going to appear larger. And if I move my camera to the left or to the right I can also have some control here. And if I want, I can even put the intersection of one of these shadows right on the middle of my object which should probably grab the viewers attention pretty strongly. Now that I've got this, I'm going to go into my render settings, turn on final render and press my middle render button here, in order to render out my final scene.
In this scene, we used a light with a Gobo attached to it to create this look. We focus this light by creating a new viewport and using the light as though it was a camera. And all of this was in service of our goal of drawing the viewer's attention to our teapot.
- Describing light
- Understanding the difference between real light and light in CINEMA 4D
- Using lighting direction to reveal form
- Adjusting light hardness
- Top lighting a subject
- Rendering reflective objects
- Shooting glass
- Separating objects from the background
- Hinting at a world outside the frame with gobos