Join Andy Needham for an in-depth discussion in this video Using the exercise files, part of Creating a Show Open in Nuke X and Cinema 4D.
If you're a premium member of lynda.com, you have access to the exercise files used throughout this course. Each folder relates to one of the chapters in this course. And we have some start files for Nuke and Cinema 4D. If you open one of the Nuke files, because Nuke uses absolute paths to locate files, you will need to reconnect them manually. I'll show you how to do that now. So you just double click the read node and in the file path you just click here and navigate to where the files are.
So this would be in our footage folder, shot three and just click open. If you're following along with the course, by the end of chapter three, we render out our 3D animation. to this render folder on the desktop, which is simply too big to include in the exercise files so you'll need to make sure you rendered this yourself as instructed at the end of chapter three. If you open one of the chapter four project files, these will also show missing media so let's just have a look at reconnecting one of those passes.
If you just double click to select from. And this is the ambient pass that we just need the same method as before going to our render folder on the desktop which you wouldn't have unless you've created it yourself and opening the appropriate pass. Once connected everything should work normally. But just be aware you'll have to go through each individual pass and connect them manually. But if you're following along movie by movie, you'll be creating these as you go. In the footage folder, you'll find the raw clips and we'll be using those and referring to them throughout the course.
If are a standard, annual or monthly member, you don't have access to these exercise files. But you can follow along with your own assets. Now, let's get started.
- Setting up the CAMERATRACKER node
- Solving the camera data
- Setting a ground plane
- Testing the solve with temporary geometry
- Randomizing particle motion
- Lighting the scene
- Compositing in Nuke