Join Donovan Keith for an in-depth discussion in this video Using the exercise files, part of Cinema 4D: Creating Materials.
If you are a premium member of the lynda.com library, you have access to the Exercise files used throughout this course. These files can be found on the Exercise Files tab on the main course page. The Exercise files are divided by chapter and numbered by exercise. Each exercise will have it's own .C4D file, with the same name as the exercise. You may also see a file with the word End as the suffix. These End files contain the materials you should be able to create by following the videos.
In addition to the main C4D project file, you may also see a folder called tex. This is short for textures and will contain any images that you might need to complete a given exercise. You may also see a folder labeled ref, which is short for reference and inside you might find reference imagery that will help you to complete your exercise. The course was recorded using Cinema 4D R-14 Studio. But if you're using an older version of Cinema 4D, you'll be happy to know that the materials manager hasn't changed significantly over the past few versions. And you should be able to follow along with pretty much all of the exercises. If you're using Cinema 4D Prime or Body Paint, there's a chance you'll run into an error message mentioning something about global illumination. This may have some impact on the appearance of your lighting, but it will have no impact on your ability to create and edit materials, which is the subject of this course.
If you don't have access to the exercise files, you can follow along from scratch, or with your own assets. Let's get started.
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
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