Join Donovan Keith for an in-depth discussion in this video Using environment maps instead of reflections, part of Production Rendering Techniques in CINEMA 4D.
Chrome, silver, reflective, shiny, these are all too common requests for how objects should look in a rendered image.…Despite being incredibly popular, they take a bit of effort to get looking right.…In fact, one of the keys to getting a good- looking reflection is not to use reflection at all,…but instead to use something called an Environment Map.…Here is a scene with the kinetECO logo.…When I render it, it looks flat gray, despite having reflection in the Reflection Channel.…And that's because reflective materials can only reflect what's around them.…
And right now we have our logo in a completely black environment.…So, outside perhaps a few reflections of the logo reflecting itself, there's not going…to be anything of visual interest here.…Now, we could go to the trouble of creating a really beautiful and in-depth scene,…or we create a Sky object and apply an HDRI map to that.…But what I want to introduce you to is the Environment Map which is a faster rendering…version of something that looks like reflections.…
- Modifying depth of field
- Animating rack focus
- Using blurry transparency to create frosted glass
- Understanding global illumination
- Setting up HDRI lighting
- Optimizing render sampling settings
- Preventing over-/underexposure with color mapping
- Using negative lights to selectively darken parts of scenes
Skill Level Intermediate
Mograph Techniques: Spline Dynamics with CINEMA 4Dwith EJ Hassenfratz1h 13m Intermediate
1. Physical Renderer
2. Global Illumination
3. Image Sweetening
4. Strategies for Speeding Up Renders
Next steps1m 50s
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