- Okay.…Now for my favorite part of the MoGraph module, Effectors.…Once you have a MoGraph object set up,…in this case, we're using a Cloner,…let's click on the Effectors tab.…And right now there's nothing in there at all.…So what the Effectors do, as I said in the previous movie,…is they allow us to manipulate or transform…or animate our cloned objects…in a pretty easy fashion…that's non destructive and pretty modular.…
So with the Cloner selected,…let's go to our MoGraph list of Effectors.…And we want to ask ourselves first,…"Well, what do we want to do?"…Well let's say we just wanted to have these clones…kind of bounce up and down…or move up and down on the y-axis.…We can accomplish that with the Plain Effector.…It's plain because what we can do in that…is basically scale, position and rotation.…If we have the cloner objects selected,…and we select the Plain Effector,…it will automatically be placed into the Effectors list.…
I'm going to drag the Effector to the bottom of the stack.…And you'll see that the position…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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