- The three most common uses of the Mograph…Module inside of Cinema 4D are cloners, effectors,…and fracture objects, and we're going to take a look…at those in the next three movies, but first,…we're going to start with the cloner object.…Now, what the cloner object does, is it takes…a child object, or a series of child objects,…and clones or replicates them in a specific pattern.…Let's take a look.…Let's just add a cube for now, and always…pay attention to scale and size.…
We'll make it 20 centimeters, okay?…Now, we're going to add a cloner object…to our scene, and that's a generator object,…so it's only going to generate if there is…a child object, so in this case, we'll drag…the cube into the cloner, and immediately,…we can see that it has made some copies.…Let's select the cloner and look at our options.…Right now, it's set to a linear mode,…which is the default.…Alright, let's zoom back here,…and there's three clones.…
If I click and drag this up, you'll see that it's…just going to add more and more and more…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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