- Well our compass is looking pretty good,…I think it's time to put a For Sale sign on this,…and wrap up this chapter.…So let's talk about that, and the reason we're going…to do that is because we're going to need…to use the Alpha channel of the material…to basically punch a hole in this second texture…to put a label on top of the glass.…Let's do that, double-click on the materials,…we're going to call this For Sale Label, okay?…And in the color channel, let's add a texture, For Sale.…
Now since this has an Alpha channel,…this white background here, this is the Alpha channel…brought over from Photoshop, rather than duplicating…what we just did, we can just copy this channel…and into the Alpha channel we can paste it.…You can see now it's grabbing that Alpha…and you can see it's punched that hole in up here.…That's it, pretty simple, now if we take…the For Sale and drop it right on top of here.…You can see it's working right, you can see…the glass through the bottom.…The only problem is, it's not really being…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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