Join Rob Garrott for an in-depth discussion in this video Using XPresso to link the jaw to the Morph animation, part of Designing a Promo with Cinema 4D.
In order to get our shark's jaws and mouth to move together, we need to…establish a relationship between the Morph slider and the rotation of the lower jaw.…The rotation of the lower jaw is going to be driven by the Morph slider.…Now in order to do that we're going to use something called XPresso.…XPresso is the node-based language for creating expressions inside of CINEMA 4D.…An expression is really just a relationship that's been established between…two or more parameters.…Now the shark file that we have here has the Morph tag on it.…I'm going to click on the Morph tag and just adjust this slider open and closed.…
You can se that we already have that morph working pretty well.…Now what I want to do is create relationship between this open slider here and…the rotation of the lower gum object.…So let's move the Morph slider to the open position and select the gum…object for the lower jaw.…Then I'm going to use the Rotate tool and just rotate it around the z-axis.…As I rotate it open here, you can see that it doesn't quite rotate into the…
Author
Released
6/30/2010- Project planning, covering the scripting and initial drawings
- Using hand-drawn artwork in After Effects to time the animation
- Creating text and logo elements
- Animating the camera
- Organic modeling techniques
- Rigging models for animating
- Fine-tuning animation timing
- Adding realistic textures
- Lighting and shading techniques
- Rendering and compositing a finished animation
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 3s
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Using the exercise files1m 24s
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1. Planning a Project
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Creative brief1m 57s
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Sketches and script3m 8s
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2. Animatics: Timing Out an Animation
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Timing out the animation10m 4s
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3. Creating Cameramatic Elements for Rough Placement
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Creating a rough shark model12m 14s
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4. Cameramatics: Blocking in Rough Animation
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Animating the camera6m 8s
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Assembling the cameramatic8m 34s
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5. Modeling a Shark
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6. Rigging the Model for Animation
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7. Texturing the Model
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Texturing the eyes3m 51s
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Texturing the teeth and gums4m 24s
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8. Creating the Final Animation
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9. Lighting and Shading
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10. Rendering for After Effects
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Batch-rendering2m 12s
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11. Compositing in After Effects
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Conclusion
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Goodbye21s
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Video: Using XPresso to link the jaw to the Morph animation