Join Craig Whitaker for an in-depth discussion in this video Using the Take System for compositing, part of Cinema 4D R17 Essential Training.
- [Voiceover] In this movie, we're going to take a look at…using the Take System to create some…specialized render outputs for the purposes of compositing.…You may be wondering, well, can't we just use the…Multipass compositing system for this.…I would say yes, to a point.…But this is way more powerful, in that instead of…just getting a Shadow pass or a Reflection pass,…we can actually turn off objects, turn on other objects…and really control the visibility…and functionality our scene to kind of…give us a multipass system on steroids, if you will.…
So, what we're going to do is,…we're going to set up a true Shadow pass.…And what do I mean by a true Shadow pass?…Well, we're going to turn off the visibility of the type.…This way, the only thing that renders is the ground object…and the shadows cast by the type.…We'll also render out a pass that just has the type.…This way we can composite that on top of the…Shadow pass later and have a true independent…pass for each of our objects.…Let's take a look at how we're going to set this up.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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