- In the previous movie,…we looked at using the lathe tool…to generate geometry based on an input spline.…And in this movie, we're going to look at…the sweep nurbs generator,…and generate some of these colored lines…that are going to run through our scene,…based on the same principle as…let's feed these generators some input splines,…and generate some geometry on the way out.…So this is where we're headed,…let's jump in and get started.…The first thing we need to do is…we're going to look in through the top view.…
Because based on this image here,…picture that we're looking at this…from the camera's perspective,…so we're looking into the scene,…so, down the z-axis.…So, we're going to draw the splines from our top view…so they can come from the back of the scene…towards the front.…So let's just grab our pen tool,…and we'll just click here,…here, and here,…hit the spacebar,…and one of the cool things we can do now is…because this is a hard point, a hard edge,…we can actually right-click on that point,…and go to Soft Interpolation,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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