- In this movie, we're going to take a look…at what is probably my favorite deformer.…Yes, that's right, after working with 3D…for long enough, you will have your favorite deformer,…and the Spline Wrap is my favorite deformer.…So we're going to make this cool-looking…tech graphic, which I imagine could be some…sort of company logo for Spline Wrap, Incorporated.…So this is what we're going to make.…Now we're starting here.…I already have some text in a simple extrude object.…So I'm just going to N B on the keyboard…to pull up the wire frames.…You can kind of see what's going on…in the outside of that.…
And so, let's get started.…What the Spline Wrap does is,…let's go grab it here,…basically says okay,…we need two things.…We need some geometry…that we're going to deform,…and then we're going to need…a spline which will then function…as where the geometry gets deformed,…how the deformation takes place.…So let's make our curve first.…So what we're saying is we're going to take…a cube and we're going to wrap it all…the way around this circle.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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