- In this movie, we're going to take a look…at using the Lathe tool to create this coffee mug.…Don't touch my coffee, yes you.…So, I just want to show you where we're headed with this…so you can see what the end-result is going to be.…So let's just hide this out of the way,…and jump into Cinema.…First thing we're going to do,…I'm going to go to the front view.…Now, when using the Lathe tool,…I recommend drawing things in the front view…because ultimately, the generator is going to…lathe our curve around the vertical Y-axis.…
So, by drawing from the front view,…you can be sure that the operation…will perform correctly.…So, let's go in to our pen tool.…We're going to zoom in here.…And going back to Preview,…I want you to imagine that this…coffee mug is cut just like this,…right along the side, okay?…So, what we're going to try and do,…is we're going to say, let's draw a curve…that follows the outside shape of the coffee mug.…Then, what happens is the lathe…will then take that curve and spin it around…on the Y-axis to make the full completed circle.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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