Join Craig Whitaker for an in-depth discussion in this video Using the Extrude object, part of Cinema 4D R17 Essential Training.
- In this movie we'll take the 2D text spline…that we created in the previous movie,…apply it to an extrude object, which will then…create a piece of 3D geometry for us.…Let's take a look at how we do that.…First I'll click on the top of the screen in the menu bar,…the green icon right here, click and hold,…and select Extrude Object.…The Extrude Object in Cinema 4D is what's referred to…as a generator object, which means on its own…it won't do anything, it needs to be paired up…with another object in order to create geometry.…
In this case, a spline.…It will be the parent object, and the spline,…in this case the text, will be the child object.…And it's very easy to create that hierarchy.…If we click and drag the text and drop it…onto the Extrude, so the arrow is pointing down,…and if we let go, you can see two things have happened.…One, in the View port, you can see that the PHILLY text…is actually a piece of 3D geometry right now.…And if I use one two and three on my keyboard,…I can orbit around, zoom in, and see that…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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