- In this movie we're going to dive right in…and start making our 3D model.…Now I thought you may want to know…where we're headed with this chapter.…So this is where we're headed.…We're going to make this compass.…Just ignore the table that it's sitting on.…That's nothing more than a plane with a picture of a table.…Focus on the compass.…This is what we're going to be making.…We're actually going to be starting with a simple cube…and we're going to make this a perfectly round object.…And the reason we're making a cube?…That's what we're going to get into.…We're going to make the cube,…which we'll turn it into the compass.…We're going to make the glass top here…and we're going to make the little clip here…on the end, okay?…Now we're going to do this with a couple…very simple modeling techniques.…
So don't let this intimidate you.…Let's jump in and get started.…The first thing we're going to do…is we're going to make a cube…and like in the last movie you learned…to hit "c" to make it editable, right?…I'm going to take you through the process of using…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.