Join Rob Garrott for an in-depth discussion in this video Using the Character object for building and applying rigs, part of CINEMA 4D Essentials 8: Character Rigging and Xpresso.
In the previous releases of CINEMA 4D, MAXON introduced something called the…Character Object, which is an amazing tool set for building and applying rigs.…The Character Object has a set of rigs that are premade into it that can be…applied to a wide variety of models.…This greatly simplifies the process of making a rig.…Now I've got a simple character here, and he's a bipedal character, and it's a…combination of a single mesh and some other additional meshes that are all…merged together into one polygon object.…And if we zoom in on there you can see that he's got a little bit of gap…between his shoulders and the top of his torso, and he doesn't have a neck,…and that's really by design.…
You don't have to design your models this way.…They can have necks and shoulders and that sort of thing.…I just liked to way this looks and so that's how I did it.…Now if want to be able to make this guy walk across the floor I need to create a rig for it.…And normally this would be a long, drawn-out process, but the Character object…
- Linking objects to points in Xpresso
- Creating a data slider to control a spline wrap
- Controlling multiple objects with a single slider
- Understanding the traditional character animation workflow
- Using the Character object for building and applying rigs