- In this movie, we're going to take a look…at the AEC workflow to bring renders and 3D data…from Cinema 4D into After Effects for compositing.…So let's take a look, I've just created a quick scene here…where we're zooming in to South America.…Let's say this could be something for a news thing,…or something for a client where you want to call out…a certain spot on a map, or a certain location,…anywhere on the 3D render.…I thought that the map example would be a good way.…
So what we have here in the scene,…we have some extrude objects for our map,…we have a floor object for the water.…And if you look in the Object Manager,…at the top of the Object Manager,…you're going to see a null object that I called Brazil.…Let's stop this playback.…So if I select the Brazil null,…you'll see that it's located where Brazil is.…Now if we un-check or un-select the camera,…you can see by using 1, 2, and 3 on the keyboard here,…that I've positioned that null exactly…where I want it to be relative to the shot.…
Let's go back to the camera.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.