- In this movie, we're going to take a look…at some practical uses for the compositing tag,…or sometimes what I lovingly refer to…as "The client tag".…So, you're probably looking at this scene…going, "What the heck is going on?"…And that's good, I hope that you are.…Because with the compositing tag, we're going to…show how to make this scene look…a little bit more manageable, and a little bit more usable.…So the first thing I'm going to do is…hold down Command and press the letter R…to render this to the picture viewer.…And let's discuss what's going on here.…The first thing we'll do is I'm going to…pop out of the camera view by clicking…this button right here, and then using…the 1, 2 and 3 key I'm going to orbit…around the scene so you can see what's…going on.…
We have a couple objects in our scene.…We have this cube here, we have this red sphere,…a couple of cylinders, over here and over here,…zoom out a little bit.…We have this backdrop, just to provide a background…for our image.…And then we have this white card here.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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