The Spherical camera introduced in CINEMA 4D R19 offers a way of rendering your scenes as immersive VR experiences. In this video, learn how to create spherical cameras and how to position the camera to avoid undesirable or uncomfortable output and the importance of rendering at the correct resolution.
- [Narrator] The spherical camera offers a way…of rendering your scenes as immersive VR experiences.…Let's look at how we can set it up.…So here we are in a scene,…and I'm just going to hide the camera that we have,…and create a new one.…When you're making camera scenes with spherical renders,…it's really important to make sure the projection…is set to perspective.…Another thing we need to do is come over…and zero out our coordinates.…So we'll zero out the position,…and we'll zero out the rotation.…
So no we can see our camera there,…and what we can do is change this from a regular camera…to a spherical one…just by coming over the spherical tab and choosing enable.…You can see the representation of the camera change…in the View Port.…So if we bring this up we can see that, currently we're ...…This little thing here is the Field of View Helper,…and that's set to equirectangular,…you can change it to dome,…and you'll get a different type of control for that.…Let's set it back to equirectangular.…Now the mapping that we can use has different types.…
Released
9/8/2017- Working with ProRender
- Improved viewport reflections
- Working with DOF in the viewport
- Voronoi Fracture
- New modifier keys for creating objects
- Improvements to the Motion Tracker object
- Working with Scene Reconstruction
- Using the Spherical camera for VR output
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Video: Use the Spherical camera for VR output