Join Thanassis Pozantzis for an in-depth discussion in this video Unwrapping the mouth, nose, and eyes, part of Learning Bodypaint in Cinema 4D.
- Let's do a quick relax for the inner part of the mouth.…So with my UV Polygon selected,…I'm selecting one, and of course,…Select Geometry, Select Connected.…Let's go and see it from this side.…Now remember, the reason why we viewed this from this side…is that we need to do our projection…from the side of the normals, okay,…not the opposite side, but the proper side.…And this is the outer side…of the inner part of the mouth.…Anyway, here it is.…
Move it over here,…and what I want to do is select some points…and fix them,…and the others will relax.…Let's see which points we want to hold hostages.…Okay.…Let me select the ones…which have equal distances.…This one, this one, this one.…These over here.…I want to make my…Live Selection tool a bit bigger.…
These ones need to stay.…I think these are good.…These are good.…Even bigger.…I'm pressing Shift and selecting these.…And I think even this row here is good.…What else, I'll select these, this…this and this.…I need to make sure that I'm actually selecting…points that belong to this.…
Author Thanassis Pozantzis covers a wide set of techniques, from material projections and generating UV maps to UV unwrapping, both for hard surface models (such as packaging and mechanical objects) to organic models (including humans, monsters, and animals). Start here to learn how to incorporate BodyPaint into your production workflow.
- Everything you need to know about material projections
- Creating and editing UV maps
- Setting up a project in the BodyPaint interface
- Unwrapping UVs, from cubes to bananas
- Hard-surface model unwrapping
- Organic model unwrapping
Skill Level Intermediate
Cinema 4D R16 Essential Trainingwith Ian Robinson9h 35m Beginner
1. It's All About UV Maps
2. 3D Painting
3. Everything About the BodyPaint Interface
4. Unwrapping Everything
5. Unwrapping Project - Dinosaur
6. Unwrapping Project - Mookie
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