From the course: Learning Bodypaint in Cinema 4D
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Unwrapping Mookie's main body - CINEMA 4D Tutorial
From the course: Learning Bodypaint in Cinema 4D
Unwrapping Mookie's main body
- Let's quickly unwrap Muecke's body. UV Polygons Select, we are in BodyPaint UV Edit layout, select a few polygons here, select Geometry, select Connected, and then Hide Unselected, excellent. The way to unwrap the body, as far as I can see from the topology, is to cut all the way down the spine. Move tool, click, Shift, double click, and let's continue all the way up. We have a cut all the way from the top to the bottom. Excellent, the next thing is go to the Front View, select a few points, Live selection, and let's pin a few of them, and actually I'm going to use a loop selection, so click and Shift click, Shift click, Shift click. I rotated again as I usually do by mistake. View, Frame Default, H to Home. Good, I'm going to keep these points and maybe a few more, just maybe, I want to make sure that it won't create more problems than it's going to solve. I'm gonna use these as well and if anything happens, I'm going to change my selection and reunwrap, excellent. UV Select All…
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Preparing the Mookie model for unwrapping1m 15s
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Making proper cuts on the Mookie model4m 55s
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Unwrapping Mookie's main body3m 21s
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Unwrapping Mookie's arms and hands8m 10s
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Unwrapping Mookie's head10m 5s
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Unwrapping Mookie's feet4m 48s
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Unwrapping Mookie's ears2m 17s
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How to deal with Mookie's accessories2m 28s
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