From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting

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Understanding the sculpting workflow

Understanding the sculpting workflow - CINEMA 4D Tutorial

From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting

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Understanding the sculpting workflow

The sculpting workflow is entirely new to CINEMA 4D R14, and it really represents a new idea in the way you create models. When I first heard about it, I really couldn't figure out a good use for sculpting in my workflow; I have to be perfectly honest. That's because I'm a motion graphics artist. I don't do a lot of intense organic modeling, where I'm having to create characters, or other types of really complex organic shapes. If that's the kind of work that you do, then the Sculpting tool is absolutely critical. What I'm going to do within this chapter is try to put the Sculpting tool in context for how I would normally work with it, and that's as a motion graphics artist. What I want to try to create over the course of this chapter is the beaded weld on this type object here. Now, that may not seem like such a big deal, but the interesting about this beaded weld is that it is entirely done with geometry. It is not a texture. That means that I can push in really close on it. So, for…

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