Join Rob Garrott for an in-depth discussion in this video Understanding the sculpting workflow, part of CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting.
The sculpting workflow is entirely new to CINEMA 4D R14, and it really represents a new …idea in the way you create models. …When I first heard about it, I really couldn't figure out a good use for sculpting in my …workflow; I have to be perfectly honest. …That's because I'm a motion graphics artist. …I don't do a lot of intense organic modeling, where I'm having to create characters, or other …types of really complex organic shapes. …If that's the kind of work that you do, then the Sculpting tool is absolutely critical. …What I'm going to do within this chapter is try to put the Sculpting tool in context for …how I would normally work with it, and that's as a motion graphics artist.…
What I want to try to create over the course of this chapter is the beaded weld on this …type object here. …Now, that may not seem like such a big deal, but the interesting about this beaded …weld is that it is entirely done with geometry. …It is not a texture. …That means that I can push in really close on it. …
- What are HyperNURBS?
- Setting up reference shapes
- Creating a shape with the polygonal modeling tools
- Connecting shapes and bridging gaps
- Refining shapes with knife cuts
- Moving points
- Working with sculpting layers
- Preparing objects for render