Understanding the sculpting workflow


show more Understanding the sculpting workflow provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting show less
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Understanding the sculpting workflow

The sculpting workflow is entirely new to CINEMA 4D R14, and it really represents a new idea in the way you create models. When I first heard about it, I really couldn't figure out a good use for sculpting in my workflow; I have to be perfectly honest. That's because I'm a motion graphics artist. I don't do a lot of intense organic modeling, where I'm having to create characters, or other types of really complex organic shapes. If that's the kind of work that you do, then the Sculpting tool is absolutely critical. What I'm going to do within this chapter is try to put the Sculpting tool in context for how I would normally work with it, and that's as a motion graphics artist.

What I want to try to create over the course of this chapter is the beaded weld on this type object here. Now, that may not seem like such a big deal, but the interesting about this beaded weld is that it is entirely done with geometry. It is not a texture. That means that I ...

Understanding the sculpting workflow
Video duration: 16m 0s 1h 24m Beginner

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Understanding the sculpting workflow provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
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