Understanding material channels


show more Understanding material channels provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 4: Materials, Texturing, and Lights show less
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Understanding material channels

In the real world, every object has a surface, and we perceive that surface not by the surface itself, but by the light that bounces off of it. Different surfaces refract different wavelengths of light, and so that allows us to perceive the color based on the wavelength of light that it reflects. In the 3D world, you have the ability to create your surfaces independent of the light. That gives you tremendous control. You also have to understand a few things about the way materials work. I'm going to create a material by double- clicking here in the Material Manager down at the bottom left of the interface.

You could also go to Create menu and select New Material. So I'll just double-click and now I've created a new material. The properties for this material show up here in the Attribute Manager. Now a material object is one of the few things that you can have in your scene and not have in the Object Manager. You notice that I have nothing in my Object Manager, my ...

Understanding material channels
Video duration: 6m 40s 2h 24m Beginner

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Understanding material channels provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 4: Materials, Texturing, and Lights

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
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