Join Rob Garrott for an in-depth discussion in this video Understanding the character animation workflow, part of CINEMA 4D Essentials 8: Character Rigging and Xpresso.
The process for creating character animation can be as complex as the movie…Toy Story, or as simple as bouncing a cube around the floor.…And no matter what approach you're taking, the steps that you go through to…create your character are going to be pretty much the same.…You're going to need to have a character, that involves designing it,…modeling it, and texturing it. Then you're going to have to build controls…for that, called a rig.…Then you'll have to bind that rig to the character, and then you'll need to animate…and render and composite.…This chapter is all about taking a look at the controls in CINEMA 4D for…generating the character rig and binding it to your character, and also some…other uses for the character controls in C4D.…
I've got a very simple character here and these colored boxes that you see are…the actual controls for the rig.…And if I click on that, you can see that it's named L Arm and it's got (L_IK_Arm <Controller>) after that.…That tells me that this is the controller object for his left arm, and if I click…
- Linking objects to points in Xpresso
- Creating a data slider to control a spline wrap
- Controlling multiple objects with a single slider
- Understanding the traditional character animation workflow
- Using the Character object for building and applying rigs