Particles can be an amazing part of both Motion Graphics and Visual Effects.…CINEMA 4D has actually two particle systems.…It has the basic Particle Engine and Thinking Particles built into it.…In this chapter, we're going to take a look at the basic Particle Engine and how it works.…At the heart of the basic Particle Engine is something called an Emitter Object.…An Emitter Object spits particles into the scene.…Let's go to the Simulate Menu, and go to Particles, and add an Emitter Object to the scene.…An Emitter Object looks like a rectangle.…
Now, it has a Green icon, that means it's a generator. And it is an active object.…Let's hit Play and you'll see that it's now spitting particles into the scene.…I'll just hit Stop.…Let's orbit around our Emitter and take a look at those particles.…Let's zoom in on them.…You can see that the particles are represented by a little dash line.…This dash line indicates the speed of the particles.…These particles are going kind of slow so the line is short.…
Released
9/28/2012- Working with particle forces and the Emitter object
- Using Thinking Particles with the MoGraph Tracer
- Understanding the Dynamics engine
- Combining Thinking Particles with Dynamics
- Creating dangling objects with spline dynamics
Share this video
Embed this video
Video: Understanding the Emitter object