- In this movie, we'll take a look at…the different types of lighting options we have…available to us inside of CINEMA 4D,…the different light types, and why and when to use them.…We have a floor object here and you can see…this sphere is sitting directly on the floor.…Let's start adding some lights.…By clicking and holding the light,…you can select just this first light option.…The default light goes away…and our light turns on.…There we go, we're in a good spot now.…Let's go back to the General tab, okay.…There are some common attributes to all lights…inside of CINEMA 4D.…
You can change their color.…You can change their intensity.…You can decide if they're going to contribute…to the diffuse property or if they're not going to…contribute to the specular.…Show illumination and some of these others…we're going to get later, like the Show Visible…Light Show clipping,…GI we'll cover briefly,…the attributes that are common to all of the lights,…as well as the Project tab which we'll get to shortly.…
Now a light, or what a lot of people call a point light,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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