Join Thanassis Pozantzis for an in-depth discussion in this video Trigger at peak velocity, part of Cinema 4D: Dynamics.
…The other trigger that we are going to look into is the at velocity peak.…Then we create a cube, add a rigid body tag, and change from immediately which…will initiate the dynamics simulation immediately to at velocity peak.…Currently, the cube doesn't move.…Let's create another object and drop it on the cube and see if that will start it.…Tubulation tag, rigid body, rewind, press play, nope, that doesn't start it.…Let me get rid of the sphere, select the…cube, rewind, press play and just move it slightly.…
That's when the dynamic simulation starts.…So, the Ad Velocity Peak trigger triggers the…dynamic simulation when the object is moved slightly.…Moving it by hand is a bit crude and I…do not see any practical reason why you should do that.…So let me show you how you can use the add velocity peak in a real situation.…I'll create a new scene, and of course, make a cube…20 by five by 20, change my display settings, add Mograph cloner,.…
Drop the cube as a child of the cloner, change the mode to grid array,…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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