Join Craig Whitaker for an in-depth discussion in this video Timeline controls (F-Curve vs. Key mode), part of Cinema 4D R17 Essential Training.
- Let's take a quick look at two of the ways…that we can view our Keyframes inside of CINEMA 4D.…For those of you that are coming from another 3D package,…you're probably used to the Curve Editor…or the F-Curve Editor.…If you're coming from AfterEffects…or another 2D application, you're probably more inclined…to use what's called the Dope Sheet.…Let's take a look at that.…I'm going to go back to Frame 0,…and we're going to just set some animation on this…like we did in the previous movie.…Frame 0, I'm going to set a Keyframe on X for -1000,…we'll go to 45, and we'll set that to 0,…and we'll also go up 1000 on Y.…
OK.…So go up and then back down again,…and 0, there we go, perfect.…OK, so that should look how we had it before.…Awesome.…Now let's go click on the Cube,…and let's right click on the X Attribute.…Right click, say Animations,…Show F-Curve, let's look at that first.…The other thing we can do here before we do that,…let's actually close that…and change our Layout to Animation.…This way we can see all of our Curves…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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