Texturing type with multiple materials


show more Texturing type with multiple materials provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 4: Materials, Texturing, and Lights show less
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Texturing type with multiple materials

Texturing type is something that every MoGraph artist has to do, and there are some very special techniques that allow you to create some great legibility on the surface of your type; but there is some invisible codes built into the Extrude NURB object that make this possible and it's crucial that you, memorize them and then use them. What I've got here is a simple Text object underneath an Extrude NURB, and the text object just has the C1, R1, C2, R2. Now, these numbers and letters are very important. They are those invisible codes that you need to memorize.

These codes are built-in Selection tags. In the previous movie, I showed you how to make a Selection tag manually. The Extrude NURB object has Selection tags built into it, and you can use these letters and numbers in combination to limit where materials show up on that Extrude NURB. So let's make a base material for our type. I'm going to double-click in the Material Manager, and let's call this mate...

Texturing type with multiple materials
Video duration: 5m 5s 2h 24m Beginner

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Texturing type with multiple materials provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 4: Materials, Texturing, and Lights

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
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