Texturing the eyes


show more Texturing the eyes provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo show less
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Texturing the eyes

We've got the skin texture looking really good. Now we can move on to the eyes. Our eyes right now are a flat gray color. They basically have the same skin texture just kind of overlaid on top of them. What we want to do is create a new material that's going to be called Shark Eyes, and that material will get stuck on top of the skin texture but only affect the polygons where the eyes are. Let's switch our layout from the BodyPaint 3-D layout back to a standard layout, and in the Material Manager, we are going to make a new material. So I will go to File > New Material.

Let's double-click on the word Mat and call this Eyes. Now, with the Eyes material active, I am going to make the color just black. Now, our shark object is called Cube, and that's the actual body of the shark and what I want to do is create something called a Selection tag. Now, Selection tag is going to allow me to limit how a material applies to an object and it's only going to have the black m...

Texturing the eyes
Video duration: 3m 51s 7h 2m Intermediate

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Texturing the eyes provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo

Subjects:
3D + Animation Video
Software:
CINEMA 4D
Author:
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