How to Use Subsurface Scattering Shaders in CINEMA 4D


show more Subsurface Scattering shader provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D R13 New Features show less
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Subsurface Scattering shader

Subsurface scattering refers to the simulation of the transmission of light through an object. The classic example is a small jade statue. When you shine light on it, the figure seems to glow from the inside, that's because the light is penetrating into the stone and bending and bleeding to the outer edges. C4Ds newly redesigned Subsurface Scattering shader makes this effect much more intuitive. So what I have here is a very simple scene, there is a 3D character that I created for this movie, and it's just a simple low poly mesh underneath a hyper NURB object, and let's close that up and I'll deselect it.

Then I've also got some lights in the scene, so let's back out so we can see what's going on. My character is sitting on a sort of a coved backdrop that I created using this extrude NURB here, and the lights -- I've got a key light coming in from the object's left-hand side and a fill light coming in from the object's right-hand side. And Subsurface...

Subsurface Scattering shader
Video duration: 7m 26s 2h 12m Intermediate

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Subsurface Scattering shader provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D R13 New Features

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
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