Join Craig Whitaker for an in-depth discussion in this video Subdivision modeling, part of Cinema 4D R17 Essential Training.
- This movie is something near and dear to my heart,…because when I first started learning 3D years ago…my teachers never really explained to me…what Subdivision Surface modeling was…or what smoothing a model was…and I spent so much time modeling in…all this unnecessary detail,…detail that would in fact make my model…really hard to work with and to edit down the road.…It wasn't till much later that somebody…kind of explained to me the process of building…a low poly model and then smoothing it.…
So for those of you that are potentially new…to 3D modeling this movie is for you.…So let's zoom in here,…somewhere around here.…Now those of you that are coming from a 2D background,…perhaps Illustrator or Photoshop,…you're very familiar with bezier pen tools.…So let me just go to the Top view here.…And we'll just create some points here.…Now with these three points created…typically what you would see is something like that.…
So it takes point one, two, and three…and tries to draw a smooth arc between them.…And as you know from 2D applications…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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