Join George Maestri for an in-depth discussion in this video Stopping a walk, part of Character Animation: Locomotion.
…Now that we understand how to start a walk,…let's talk a look at how to stop one.…Now when you stop a character's walk, it's really just a matter of taking a…slightly shorter step and having the character redistribute…his or her weight to match the pose.…So let's take a look at this.…We've got a simple step.…And then that second step goes into a stable pose.…We have a step here, and right here, where the character takes her first…step, the weight of the character is going to go onto this foot here.…
So it's really just a matter of placing her…weight over this foot, and then bringing this foot forward,…almost as in a walk, but just doing a shorter…step, so basically, we're just moving it right about there.…So when she puts her weight on this foot, you can see…we have pretty much what we have in a regular walk here.…Her weight is basically going a little bit to her right.…And it's basically going down to that foot.…And that gives her the freedom to move that second foot.…
Now when she comes into this pose, she sets that foot down right about here.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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