Join Thanassis Pozantzis for an in-depth discussion in this video Steps per Frame, part of Cinema 4D: Dynamics.
…One of the most common issues you'll come across when you have high speed objects…moving in your simulation, is objects going…through other objects, or very, very deep intersections.…Let me show you what I mean.…Let's make our usual.…50 by 50 by 50 cube.…Let's make another cube which is very flat and a bit longer.…I'll call this floor, and I'll call this nothing, just cube.…Select them both, right click, add rigid body tags.…
Let's make sure the floor is a static object.…Rewind, press play and you will see that we have our typical nice little cube drop.…Let me change my displace headings to hidden line this time just to spice it up.…Good, I'm going to select the rigid body tag of the falling cube.…I'll there, I'll name it falling cube.…And tell it to have a custom initial velocity…of minus 10,000 so it's going to zoom down.…Rewind, press play, and it works fine.…
If I make this 15,000, rewind, press play, you…will see that it goes right through the floor.…Interesting.…How does that happen?…Well, let's advance our simulation.…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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